
The Human Race
“Fortune favors them, and ruins them, often all in one stroke.”
Overview
Humans are the most populous race in Cradle, filling its alleys, courts, forges, brothels, and thrones. They are everywhere – in every caste, every guild, every district. From silken nobility sipping fragrant wine in the First Quarter to rawboned slavers barking orders in the dust of the Third, human faces define the city’s daily life.
You will find no single story for them. Some are cold and clever. Others are warm and full of song. Some own slaves. Others are slaves. Some kneel to law and ritual. Others worship coin or chaos. They are many things, sometimes even opposite things, all at once.
It is said that humans carry no inborn loyalty to any god, tribe, or code. That they must choose what to become, every morning. That may be why so many of them fall, but also rise to truly unimaginable heights.
Common Roles & Professions
Of all Cradle’s races, none span so many lives as humans. They may rise from ash or fall from marble. Born into every caste—noble, lowborn, or chained, they walk every path: from the silk-curtained thrones of the First Quarter to the blood-slick gutters of the Fourth. Their fates run bright and brutal in equal measure. They suffer every sorrow, chase every dream. Sometimes they rule. Sometimes they rot.
And often, all it takes is one roll of the dice.
Highborn Humans
Often educated, well-fed, and groomed from birth to rule, Highborn humans fill most positions of prestige and leadership in Cradle’s institutions. Their titles are inherited or bought with blood, favor, or coin, and maintained with iron, bribes and guile.
Common Professions:
Highborn humans may serve as magistrates, court physicians, historians, arcanists, architects, guildmasters, noble tutors, ritual officiants, or diplomats. Some lead city guilds or command entire districts from their ancestral estates.
Spotlight – Officers of the Highlord’s Legions:
Highborn humans make up the majority of Cradle’s officer class, commanding entire legions, organizing campaigns against outsiders and savage goblin havens, or suppressing unrest, often deep within the Third Quarter. Their word can burn a village or elevate a name.
Spotlight – Ascenders:
Only humans may undergo the Trials of Ascension, a brutal rite that selects elite magickal commandos to brave the Overland or dive into forbidden zones beneath the city. Few survive. Fewer return unchanged.
Lowborn Humans
The majority of free humans fall under this caste. Though denied formal titles, they often serve as the true lifeblood of the city, keeping its streets swept, its walls patched, and its markets moving.
Common Professions:
Lowborn humans can be found as guards, couriers, scribes, cooks, bakers, barbers, laborers, scaffold-runners, street vendors, tattoo artists, rat-hunters, pest wardens, poison testers, perfumers, dreamleaf peddlers, alchemical apprentices, or ash-pit haulers. Some moonlight as prostitutes, matchstick girls, or lantern-boys. Others disappear into the Labyrinth as smugglers, lookouts, or slipknives.
Spotlight – Gang Threshers:
In the Third Quarter, lowborn humans often join neighborhood syndicates, enforcing their own brutal laws. Threshers act as bruisers, debt-breakers, or territorial enforcers -and sometimes, protectors, given the unreliableness of the Legions.
Spotlight – Ledger Scribes:
Those with sharp minds and steady hands may serve in the Ledger Courts—a massive bureaucratic machine that governs contracts, taxes, and legal proceedings. Power flows quietly here, and those who master the ink can ruin as easily as any blade.
Enslaved Humans
Not all humans are born free. Many are indentured from birth, taken for debt, or sold by desperate kin. Enslaved humans occupy the most dangerous, degrading, or disposable roles within Cradle.
Common Professions:
Enslaved humans work as sewer runners, mine-workers, bricklayers, lime-haulers, coal-fanners, garden drudges, kitchen thralls, litter-carriers, street sweepers, and ash-bringers. Some are bred or trained as pleasure slaves, pit wrestlers, voice-mimics, or test subjects for nobles with forbidden appetites. Many die anonymously, buried beneath stone without name or rite.
Spotlight – Companion Class:
Some enslaved humans—trained from youth in etiquette, touch, and memory—are sold to wealthy nobles as personal companions, entertainers, or discreet advisors. They live surrounded by luxury and watched eyes, but must tread carefully.
Spotlight – Arena Gladiators
Among the enslaved, none are more visible, or more expendable, than the Gladiators of the Colosseum. Trained in pain, ritual, and performance, these men and women fight not merely to survive, but to entertain, to provoke, to embody the myths Cradle tells itself. Some are bred for the pit. Others are criminals, debtors, or rebels forced into the ring. A few volunteer, hoping fame might bring freedom and another chance at life.
Some carve out better fates – by charm, muscle, or blood.
Others get crushed for the attempt.
Cultural Perception
Among the other races, humans are viewed with a mix of caution and cynicism.
- Elves find them unpredictable: “Too many hungers, too little memory.”
- Goblins often admire human ambition, while mocking their pride.
- Dwarves distrust their lack of tradition and clannish devotion.
- Beastkin, especially the enslaved, often fear them most of all. “No one kills their own like a human can.”
This is because humans are capable of all things; good and bad, sacred and base.
They are the race most likely to enslave their own kin, to betray their friends, to kiss the hand that bleeds them. But they are also the race that most often reaches across the line to save, love, or forgive. One never quite knows where a human stands.
That is their danger, and their charm.
Typical Traits
There is no typical human. Still, there are patterns:
- Adaptability: Humans thrive in changing circumstances. They adjust faster than other races.
- Ambition: Many pursue wealth, power, or fame with religious zeal.
- Social Range: Humans bond, deceive, collaborate, and betray in equal measure.
- Emotional Complexity: They are capable of deep compassion, sudden cruelty, or both within the same day. Some (other races) view them as unstable, while others are fascinated.
- Lack of Ritual Identity: Unlike Dwarves or Elves, humans rarely have unifying ancestral rites. Their cultures are fragmented and regional, often varying between quarter districts.
Beliefs & Superstitions
Human spiritual life varies wildly:
- Many worship the Sunfather or the Mother Below, depending on caste and region.
- Some give thanks to the Old Cradle, treating the city itself as a womb or god.
- A growing number whisper prayers to Dosmera, even if only to ward off dreams.
- Most follow no faith at all, replacing gods with gold, pleasure, or power.
Superstitions are common:
- Red moons are seen as omens of betrayal and bloodshed.
- Exposure during the Eclipse may attract daemons.
- Dreams of falling teeth are said to herald a family death.
Social Flexibility
Humans are uniquely able to cross castes, either by rising or falling:
- A whore may marry into nobility.
- A noble may die branded and sold at market.
- A priest may become a crime boss.
- A slave may buy their freedom and become an innkeeper.
This mutability is viewed with envy and fear.
What Others Say About Humans
“They’ll smile in your face and sell your daughter the same night.” —Drakka the Scarred, Orc Fighter
“Humans are like smoke. You breathe them in, and they change you.” —Sindrael, enslaved Elven poet
“Never trust one who smiles too easily. Or weeps without shame.” —Arduv the Dwarven Elder
“They build districts, then burn them for warmth.” —Nameless Beastkin in chains
Play a Human (in Reign MUX) if…
- You want total freedom of caste and background.
- You want to explore moral grayness, betrayal, or unexpected loyalty.
- You want to be feared, loved, or both depending on what you do.
- You want to become more than what you were born into.
Footnote;
The human race is the foundation of the setting, not because they’re the strongest or most beautiful, but because they’re the most flexible, the most fractured, the most dangerous. Every caste, every alley, every bedchamber has a human story.
🩸 Onward.
– Truth @ Exalted Text
